
Project Case Study
WingShooter
Shipped a playable real-time browser game under deadline — proving collision logic, game state, and team coordination.
WingShooter is a collaborative browser game where players shoot targets, dodge threats, and chase high scores through fast-paced, real-time interaction loops.
- Role
- Role · Software engineer — gameplay mechanics, state, and UI (team project)
- Timeline
- Timeline · 2022 · 5-day team sprint
- Status
- Live
- Delivery
- Team sprint
- Timeline
- 5 days
01 — Problem
What problem does it solve?
Browser games must handle continuous input, collision detection, and score updates without frame drops or unpredictable state — especially when multiple systems update in parallel.
02 — Origin
How the idea took shape
Built during an intensive team sprint at Masai School, WingShooter started as a construct-week challenge: clone real-time gameplay mechanics in the browser within days. The goal was to stress-test state management, event-driven updates, and performance under tight timelines — skills that translate directly to real-time product UIs.
03 — Role
My role
- Implemented player controls, bullet mechanics, collision detection, scoring logic, and sound feedback.
- Managed gameplay state with Redux Thunk for predictable action-driven updates.
- Collaborated with teammates on API integration and delivery within a fixed sprint window.
04 — Challenge
The challenge
- Maintaining smooth real-time interactions while processing collision and score updates every frame.
- Coordinating frontend gameplay logic with team-owned backend APIs under a 5-day deadline.
- Preventing performance degradation as event listeners and state updates stacked during active play.
05 — Approach
The approach
- Componentized game surfaces — controls, targets, scoreboard — for isolated render boundaries.
- Built an event-driven collision and scoring pipeline tuned for responsive feedback loops.
- Used Redux Thunk to orchestrate async gameplay actions without race conditions.
- Performance-conscious render updates to keep animation-heavy interactions smooth in the browser.
06 — Outcomes
Key outcomes
- Delivered a playable browser game with live deployment and collaborative team execution.
- Strengthened real-time state management skills applicable to live dashboards and notification systems.
- Demonstrated ability to ship under deadline — relevant to fast-moving SaaS product teams.
07 — Differentiator
What makes this different
- Real-time systems proof — not a static landing page or form-based CRUD app.
- Team collaboration with clear ownership of gameplay frontend under production-like pressure.
- Shows debugging and performance instincts that carry over to Omniful's real-time order tracking work.
08 — Gallery
Product screens

